Wednesday, 21 August 2013

Schedule Slip

I was supposed to write a review today...but then I didn't.

Bad Cameron, bad. Go stand in the corner and think about what you've done.

Maybe don't be so creepy about it, though.
One star.

Hopefully this will convey my feelings.


Monday, 19 August 2013

Welcome To Night Vale


Think of H.P Lovecraft. Think of Stephen King. Think of every creepy conspiracy theory and/or horror story. Put them all together in one small desert town in rural America, and then add one very droll community radio announcer. Congratulations, that's Welcome To Night Vale.

Created by Joseph Fink and Jeffrey Cranor, Welcome To Night Vale focuses on the insane amount of insane things that happen in a town insanely accepting of insanity. It's insane. And I'll tell you why.

Cecil Baldwin is the host of a community radio show in the town of Night Vale. His fortnightly slot usually lasts between 20 minutes and half-an-hour. Cecil covers the usual things you'd expect in a community radio broadcast - traffic, community events, sport, the movements of the mysterious hooded figures in the ominous dog park, and the offerings the secret police are planning to leave to appease the perfect form of material terror. You know, the usual.


Friday, 16 August 2013

Elysium


For an original sci-fi blockbuster, you absolutely cannot go past Neill Blomkamp's sophomore flick Elysium.

Set roughly 150 years in the future, Earth has turned into a big smelly dust hole. The natural resources have been used up, there's massive overcrowding, and the poverty line is so high that the only people living above it are in space.

Max (Matt Damon) lives in Los Angeles and dreams of getting into Elysium, the giant orbital station on which the world's elite live.

Problem is, he's an ex-crim who works a factory job, which probably doesn't pay particularly well. Also, he ends up getting a full blast of radiation, which as you know, can seriously put a dent in your five-year plan.

Tuesday, 13 August 2013

Nostalgia Death


There comes a time in everybody's life where they think "hey, I really enjoyed x when I was a kid. I think I'll revisit x as an adult."

For me x represents everything from cartoons like the 90s X-Men Animated Series, to music like Evanescence. (I owned an Evanescence CD when I was younger. Feel free to shun me with the power of a million sons suns. Goddamn it autocorrect.)

No, seriously, I feel ill admitting that.
I gotta go shower or something. Ugh.
Inevitably, however, you will discover one of  the things you used to enjoy as a child is, in fact, a big pile of poo.

I call this feeling "nostalgia death" and it is both a terrible and wonderful thing.


Wednesday, 7 August 2013

The World's End


Edgar Wright, Simon Pegg and Nick Frost have gone closer to their roots with their venture, The World's End, than either of their previous entries into the Blood and Ice Cream Trilogy.

The World's End keeps the references to pop culture coming thick and fast while while delivering a slew of laughs wrapped in a narrative inspired by old genre movies.

It's no surprised I loved The World's End, as it has so many similarities to the late 90s sitcom Spaced, which first introduced the world to the combination of Wright, Frost and Pegg.




Sunday, 4 August 2013

Promise of Blood by Brian McClellan

It shames me to admit it, but I go hot and cold on reading.

Sometimes I'll be overwhelmed by the desire to sink myself into the world of a book, which can be much more detailed, intense and better-paced than a video game, movie or TV show. Other times, however, I just can't be bothered doing all the work of creating an entire world in my head.

Strangely, I started reading Promise Of Blood, book one of the Powder Mage trilogy,  in the middle of the former mindset, and ended in the latter.

By all means, this had nothing to do with book. I purchased it just before flying home to Sydney and read more than half of the novel in a single day - but it took about three months to finish the end of the novel because of reasons.

It's an interesting premise that grabbed me from the start. The aristocracy and monarchy of Adro have been dicking around for ages and the recent king is the most inept to date. The military, run by a guy called Tamas, gets the shits and decides to have a massive coup and instate a democracy. To do this he gathers up crooks, the church, scholars and pretty much everyone who isn't high-born.

The thing is, all of this happens before or at the very start of the book. This isn't some novel focusing on a civil war - it does what only a few (that I've seen) and focuses on the aftermath and the power vacuum created by such a coup.

The setting seems to be in a renaissance period (to me, at least). There are swords, robes, poor conditions for the masses and an active aristocracy mixed in with guns and a feeling of technological advancement. McClellan also injects a fantasy element with three distinct classes of "magic" users - but I'll get to that later.

Most of the story revolves around the neighbouring country, Kez, wanting to invade. Before the novel started, the old king had planned to annex the country to Kez, which then would have imposed taxes and disbanded several groups that had formed in Adro in recent years.

Other elements of the story include an investigator called Adamat, who has a literally perfect memory, looking for a traitor in the midst of Tamas' co-conspirators; and Tamas' son Taniel - a fellow military man who is on the front line of royalist insurgency and is essentially his father's dog.

McClellan has introduced three unique forms of magic so far in Promise of Blood. The "Privileged" who manipulate the elements and are treated as rock stars; the "Knacked" who have small talents (infallible memory, the ability to survive without sleep); and "Powder Mages" who can manipulate gunpowder.

The Powder Mages are by far the most interesting of the three groups, which is not to say the other two aren't interesting. Powder Mages can not only ignite gunpowder, they can sense it, use their abilities to "nudge" projectiles, and even snort/ingest the powder to make themselves stronger, faster and more efficient.

The cocaine parallel was very interesting to me, especially when both Taniel and Tamas start to slip into deep powder trances and have withdrawals from overusing, essentially dancing with an overdose.

Pacing-wise, Promise Of Blood keeps things moving constantly, introducing new elements when not throwing the reading into action-heavy sections.

Adamat's traitor mystery was handled very well, with enough intrigue to keep me guessing at the identity of the traitor. Each character he investigates felt distinct, but lacked enough depth to feel like real people rather than mere character devises. Adamat himself also felt strangely blank to me, but there's plenty of development opportunity for future books.

Tamas' storyline was also engaging, focusing on a soldier trying to deal with the pressures of leadership and "ruling" a country under martial law.

Taniel's "adventure," for want of a better word, had the greatest variety of characters. While that kept things interesting for a short amount of time, many of the characters were forgotten or forgettable - there were times when I'd have to look back to find out which characters were which.

All that aside though, it was an enjoyable read and I recommend it to fans of the fantasy genre.

I have high hopes for the next installment of the series and I hope to see other countries explored and the world expanded upon. One thing I dread is to see the book fall too far into "standard fantasy."